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For games such as puzzle and mobile games, UI development can take up a large chunk of development time. These UIs are incredibly important to the success of your game — it’s the first thing players see, it influences how you make money (IAP UIs), and it allows players to customize their experience. It’s incredibly important to ensure that your UIs are bug free, performant, and operating effectively.
Playtesting is a good start, but it’s not perfect:
Play-testers may not explore the entire state space of your user interface.
Developers usually play-test their UI infrequently, rather than after every new change.
During play testing, it may be difficult to catch issues like hidden errors, performance drops, memory leakage, network latency, and other non-visual bugs.
Main Features
With our Automated Unity UI Testing tool, you can have an automatic process which navigates through your UI using an LLM driven by a goal, with only minutes of setup and no coding required.
No-code approach — just a few game objects to get automation up and running.
A goal provided by you allows an LLM to navigate the UI with a specific intent and terminates once that goal is reached.
Extracts UI information and screenshots for later review.
Start the bot from the in-game overlay (which can be disabled in final player builds).
Once you integrate these pieces, the bot will navigate through your UI until it reaches your indicated goal while collecting screenshots and screen state information, which can be used for later analysis.
Coming Soon and Next Steps
We are releasing this product as a beta so developers like yourself can try it out and request features. Your feedback is crucial to us, but here are a few ideas we’ve been thinking about:
Collection of logs, crash reports, memory performance, CPU performance, and other metrics in addition to screenshots and state information
Extended support for UI interactions, such as drags, pinches, and non-button UI components.
Further fine-tuning of our LLM approach to provide more reliable sequences of actions.
If you have issues setting this up, let us know in our Discord!